The Secret of Monkey Island and the life & death of point-and-click

The point-and-click adventure genre occupies a strange place in game history, living and dying with LucasArts’ non-Star Wars endeavors in the 1990s. The complete non-action nature of these graphic adventures seems counterintuitive in today’s game development mentality, where combat is thrown into every title whether it benefits the experience or not–I’m looking at you, Tomb Raider.

I’ve recently been playing through Tim Schafer’s body of work. His games during this period are sort of a microcosm of the point-and-click genre as a whole, bookended by 1990’s The Secret of Monkey Island

About Jake Shapiro

Music nerd, hockey nerd, film major from Washington, D.C.
This entry was posted in Group 1 and tagged , , , , . Bookmark the permalink.