Babyface Dev Diary #2 – Choices

My last development diary entry looked at the origins of Babyface, my submission to the 2020 Interactive Fiction competition (IFComp). This dev diary entry looks at one of the first things reviewers say about Babyface: that it’s mostly linear. Usually this comes as a simple description of the game’s format, rather than a criticism. Because… Continue reading Babyface Dev Diary #2 – Choices

Babyface Dev Diary – Origins

So, Babyface is a thing I made. It's a creepypasta-style Southern Gothic horror story. I've entered the game into the 26th annual Interactive Fiction Competition (IFComp for short). You can play Babyface right now! I've followed IFComp for years—since at least 2007—but this is the first time I've made anything for the competition. Not that I… Continue reading Babyface Dev Diary – Origins

An End of Tarred Twine, a Monstrous Moby-Dick Hypertext

In my previous post I listed all the digital creative/critical works I've released in the past 12 months. (Whew, it was a lot, in part because I had the privilege to be on sabbatical from teaching in the fall, my first sabbatical since 2006. I made the most of it.) Now, I want to provide… Continue reading An End of Tarred Twine, a Monstrous Moby-Dick Hypertext

Play This Stuff I Made

When you're a college professor, you follow a different calendar from the rest of the grown-up world. There's school and there's summer, and that's how you plot your time. Of course, a global pandemic wreaks havoc on this calendar. But usually, somewhere about now I stop thinking about the previous academic year and start looking… Continue reading Play This Stuff I Made