Although Schleiner used more intense words to describe Lara Croft than I would myself (see Rebecca’s post), I generally agree with what she had to say about this character. I think that Lara Croft’s body was made to appeal to a predominantly male audience of video game players. In other words, I don’t think the creators of Tomb Raider were thinking about female players when they designed the main character—or, rather, heroine. However, this does not mean that female players are not important or that they are disinterested in this game. Again, I just
think that the interests of male players were considered more so than females’ interests when the curvy, vivacious Lara Croft character was created. In contrast to the Lara Croft (some of us) know and love, I think that if female
players were the target audience for this game that Lara would be a bit more realistic (i.e. bigger waist, less cleavage, smaller lips, etc). Perhaps Angelina Jolie would not have been the model for Lara Croft…
To answer Rebecca’s question, I think the Tomb Raider series would be just as successful if Lara Croft was more average-looking as long as the main character was still a woman. I think male players would still be “excited” by the fact that they were controlling a woman, instead of a man as the main character. This would not be true, though, if the main character was a man, since the majority of video games feature males as the leading role. Thus, people wouldn’t feel any differently about the Tomb Raider game as they would with any other action-adventure game. Like we’ve said in class, Mr. Bean Tomb Raider would not have the same appeal as Lara Croft Tomb Raider.