The Complexity of Dialogue

As a play writer, I was not surprised that Seamus Sullivan said, “Drama is in every videogame.” We invest our times into the characters, story, and action, and therefore characterization is a very important part of videogames. However, I was most struck by the idea of dialogue and how such a simple scene between two characters can reveal so much about their personalities and traits. Sullivan re-enacted a scene from the game, “The Secret of Monkey Island”, and display the naïve voice of the main character, Guybrush Threepwood. From a 60 second dialogue, not only were we able to infer what was happening in the story, but we also infer Threepwood’s polite and forgetful personality. I agree that dialogue is the most difficult to write, whether it is in a story, movie, play or a videogame. Having the right words and the right amount of words can affect the characters and story greatly. One of the greatest tips for dialogue has to be show and not tell. This same advice was given to me by my 8th grade English teacher and I see that it can be very effective in games. Showing the story allows the creator to evoke different moods, tones and feelings. Using fewer words can also be effective because it eliminates clunky sentences that may confuse the audience. To master these obstacles in dialogue, it is important that the creator continues to write, revise and ask for other people’s opinion. Therefore videogames contain many qualities that are attached in film, stories and plays, and we sometime forget the intricacy of such a simple game like “Super Mario”.