Pranks in Videogames

I also was drawn to the fact that the majority of the posters’ blogs and comments were about music and art within videogames. Although I do find those subjects fascinating, I was particularly intrigued by the chapter on Pranks in “How to do Things with Videogames”. The chapter references the UK version of “The Office” and parodies such as “The Colbert Report”. Pranks are an integral part of our culture, for example, the upcoming “April Fool’s Day”. Within the work place or in casual settings, pranks are played on a daily basis as a sign of affection and seeing how far one can take the joke. To me, pranks and hacks within videogames serve as a sort of tribute to the games and a sign that the creators of the games are human. The “Easter Eggs” discussed are created by the designers of the video games without actually harming the integrity of the game; these people are just finding fun within the more menial part of their jobs. It is meant to find entertainment and maintain interest in something, such as hitting the question boxes in “Mario, that can be monotonousness.

However, the main point I took away the article was how cheats fit into videogames. Every one of them has them. I remember when I was younger and played “The Sims”; “rosebud” and “cha-ching” were the only ways that my Sims actually had a chance of survival. Cheats are a type of prank in a game, but can they be in the same category or deserve their own?