Bullet Time

The first video has nothing to do with video games per se. It does, however, expound on an concept which Galloway mentioned multiple times in today’s reading: the concept of bullet time. This video, originally from the special features of The Matrix, describes the process of creating bullet time for the medium of film. I was immediately prompted to contrast the complexity and non-typicality of creating this effect in film with its normality in gaming.

The second video also shows a take on bullet time, this time in a scene from the game Max Payne 2. Here, somebody tampered with the game’s software to achieve an extreme bullet time effect. Obviously, the video game medium already gives the player control over the on-screen world that the viewer of a film does not have, and this accentuates that control to a ridiculous extent. I was pretty amused.