The Origin of “Play”

As we have been discussing “play” and what it means for something to actually be classified as “play,” I found it very interesting that video games, according to Stephen Kline, essentially started out from military research. As these “hackers” began to experiment with video games, they turned something that in no way could be considered “play” (wars, fighting, military research, etc…) into the very essence of “play.” There seems to be nothing as serious as fighting a war, and yet, this is how “play” came to be. What if the origin of video games had come from something different entirely? So many of the first video games were “war” themed (shooter games). Would these games have developed differently if the creators of some of the first board games had learned to create video games instead?

Also – as video games really began to develop, I found it interesting how the creation of these games became so competitive so quickly. It was as if the creators knew that video games were not going to die out. Kline mentions that many people thought that the video game fad would not last, but the creators seemed to know they would grow more and more popular. As the video game creators switched companies, made their own companies, re-made games, this “fad” grew more and more until it has become what it is today. My question is, why? Why did people latch onto this craze so quickly and so readily? Why have video games held the interest of people for this long? Perhaps it really is just because we all want to play. But somehow I don’t think the answer could be that simple. Perhaps it has become imbedded in our culture, but I guess I want to know how it came to be imbedded.

One thought on “The Origin of “Play”

  1. Professor Sample

    You pose an intriguing what if? question: what if videogames had grown out of a realm of society other than the military? In many ways, it’s difficult to imagine an answer to this question, simply because it’s difficult to find an industry that has driven technological change as much as the military. The natural answer would be the toy industry. Indeed, one of the early home consoles was the Intellivision by Mattel—also known as the makers of Barbie. Nintendo also was a toy and novelty company—mostly card games—long before it began making videogames. One wonders if this accounts for some of the differences between Nintendo’s early franchises (Zeldo, Mario) and the more battle-based games seen early consoles.

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