Colin and Chloe 5 ways of IF

1) Breaks the 4th wall.  Game interacts with player, frequently as opposed to player character.

2) No graphical interface results in blindness and a sense of exploration.

3) Gameplay requires creative thinking, visualization of game elements, and detailed record or memory.

4) User participates in creation of the story.

5) Requires extensive vocabulary and creative use of language to interact with the game.

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