Author Archives: stadayon

“Dialogue, World Building, and Characterization”

As part of the “Writing for Games” conference, Seamus Sullivan presented a seminar entitled “Dialogue, World Building, and Characterization,” in which he offered tips and insights on the process of designing the world of a game.  The seminar first began … Continue reading

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Is Modding Destroying Art?

A group of fans of the Game of Thrones video game have recently banded together to create a mod for the game that essentially expands what the fans deemed to be a game that wasn’t reaching its full potential. The … Continue reading

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“How to Do Things with Videogames” Ch 1-5

Ian Bogost’s “How to Do Things with Videogames” investigates the varieties and applications of videogames using the concept of “media microecology”, in which specific aspects of a medium (in this case, videogames), are focused on and closely analyzed in order … Continue reading

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Is Convergence Really Imminent?

Many fellow bloggers have offered reasons why convergence of platforms (PC, gaming console, hand held console, etc) is the way of the future, however, I disagree with this.  While I agree that the capabilities of these platforms are expanding, I … Continue reading

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Foxconn vs SwaggSec

For reasons we have discussed in class, Foxconn has been the target of many activist groups aiming to draw attention to the company’s questionable working conditions.  A few days ago, a “hacktivist” group known as Swagg Security, or SwaggSec, hacked … Continue reading

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Alexander Galloway, “Gamic Action, Four Moments,” from Gaming, pp. 1-38

In his opening chapter, Alexander Galloway seeks to provide an “interpretive framework” with which to study various types of videogames centering around two basic classifications: diegetic versus nondiegetic and operator versus machine.  Galloway places great emphasis on the dangers of … Continue reading

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