While reading Gaming earlier this week, and seeing the different categorizations for Gamic Action, I was immediately struck at how many of these lines are already being blurred. At the very start of the reading where Galloway was talking about Pure Process,and then later about the Dromenon, the first thing that popped into my head was reaction command cutscenes. These are cinematic sections of games that also contain (often unexpected) playable moments called reaction commands. I find reaction commends so interesting because (aside from being tons of fun) they are a remarkable step toward making gaming experiences more engaging and integrating the different aspects of video games. They have broken ground in gaining a previously unknown compromise of digetic human and machine action. They also make games more immersive by cutting back on non-digetic acts that call our attention to the fact that it is a game. With that said, I found two of my favorite reaction command sequences to share with you.
http://www.youtube.com/watch?v=qlq8NRFE6KE
http://www.youtube.com/watch?v=39HkecWiQUI