Calendar

The best courses allow room for changes to the readings and works studied according to the trajectory of our collective interests and curiousity. Therefore I may occasionally revise the syllabus, though the major assignments will remain the same and you will always have advance notice of the changes.

Part I :: Fun, Play, and Games

Tuesday, January 25

  • What is fun? What is play? What are games? What are videogames?
  • In Class: Cow Clicker

Thursday, January 27

  • Raph Koster, A Theory of Fun, Forward, Prologue, and chapters 1-3
  • In Class: A Thousand Blank White Cards

Tuesday, February 1

  • Weekly Roles: First Readers (Group 1); Respondents (Group 2); Seekers (Group 3)
  • Roger Caillois, Man, Play, and Games, pp. 1-35 (Blackboard)
  • Koster, A Theory of Fun, chapter 4
  • To Play: Pac Man and Flow
  • Inquiry #1 on “Approaches to Game Studies” assigned

Thursday, February 3

Tuesday, February 8 (Platform Studies)

  • Weekly Roles: First Readers (Group 2); Respondents (Group 3); Seekers (Group 4)
  • Nick Montfort, “Combat in Context,” Game Studies 6.1 (2006)
  • Excerpts from Ian Bogost and Nick Montfort, Racing the Beam: The Atari Video Computer System (Blackboard)
  • To Play: The Arcade Pac-Man, the Atari Pac-Man, and the NES Pac-Man
  • * Inquiry #1 due

Thursday, February 10 (Procedural Rhetoric and Critical Code Studies)

Tuesday, February 15 (Ludology)

Thursday, February 17 (Hardcore Game Theory)

Part III :: Geneaologies and Forms

Tuesday, February 22 (Nintendo)

  • Weekly Roles: First Readers (Group 4); Respondents (Group 1); Seekers (Group 2)
  • Stephen Kline et al., “Electronic Frontiers,” from Digital Play: The Interaction of Technology, Culture, and Marketing, pp. 109-127 (Blackboard)
  • To Play: Super Mario Bros 3

Thursday, February 24 (Space and Time)

Tuesday, March 1  (Sound and Music in Videogames)

  • Weekly Roles: First Readers (Group 1); Respondents (Group 2); Seekers (Group 3)
  • Zack Whalen, “Play Along – an Approach to Videogame Music,” Game Studies 4.1 (2004), available online <gamestudies.org/0401/whalen>
  • Collins, Karen. “In the Loop: Creativity and Constraint in 8-bit Video Game Audio.” Twentieth-Century Music 4.02 (2008): 209-227. <http://www.journals.cambridge.org/abstract_S1478572208000510>. (Also on Blackboard)
  • To Play: The Crossing <ferryhalim.com/orisinal/g3/crossing.htm>

Thursday, March 3

  • Inquiry #2 Due

Tuesday, March 8 (First Person Shooters)

  • Weekly Roles: First Readers (Group 2); Respondents (Group 3); Seekers (Group 4)
  • Galloway, “Origins of the First-Person Shooter,” from Gaming, pp. 39-69
  • To Play: BattleZone <www.atariage.com/software_page.html?SoftwareID=859> and Quake <www.quakelive.com/>

Thursday, March 10 (Casual Games and ARGs)

Tuesday, March 15 & Thursday, March 17

  • Spring Break

Part IV :: Issues in Videogames

Tuesday, March 22 (Interactive Fiction and Subjectivity)

Thursday, March 24 (Subjectivity in Games)

  • Spend at least one hour continuing to play Varicella (solo or with other students in HNRS 353)
  • In Class: The Baron

Tuesday, March 29 (Power and Gender in Games)

  • Weekly Roles: First Readers (Group 4); Respondents (Group 1); Seekers (Group 2)
  • Koster, A Theory of Fun, chapter 6
  • Anne-Marie Schleiner, “Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games,” Leonardo 34.3 (2001): 221-226. (e-journal)
  • In Class: Survey on Games and Gender
  • To Play: Façade

Thursday, March 31  (Games and Realism)

Part V :: The Limits of games

Tuesday, April 5 (Games and History)

  • Weekly Roles: First Readers (Group 1); Respondents (Group 2); Seekers (Group 3)
  • Simon Penny, “Representation, Enaction, and the Ethics of Simulation,” First Person, available online <electronicbookreview.com/thread/firstperson/machanimate>
  • Joost Raessens, “Reality Play: Documentary Computer Games Beyond Fact and Fiction,” Popular Communication 4.3 (2006): 213-224. <bit.ly/4C6roQ>
  • To Play: Columbine RPG <www.columbinegame.com/> and JFK Reloaded

Thursday, April 7 (Socially Conscious Games)

  • Koster, A Theory of Fun, chapters 11-12 plus Epilogue
  • Gonzalo Frasco, “Videogames of the Oppressed,” from First Person, available online <electronicbookreview.com/thread/firstperson/Boalian>
  • In Class: Darfur is Dying <www.darfurisdying.com/> and Stop Disasters (from the United Nations’ International Strategy for Disaster Reduction) <stopdisastersgame.org/en/>
  • The work of Jason Rohrer

Tuesday, April 12 (Countergames)

  • Weekly Roles: First Readers (Group 2); Respondents (Group 3); Seekers (Group 4)
  • Galloway, “Countergaming,” from Gaming, pp. 107-126
  • See the Detailed Instructions for the day’s playing.

Thursday, April 14 (Antigames)

Part VI :: Portal Case Study

Tuesday, April 19 (The Videogame Canon)

Thursday, April 21

  • Building the Portal Exhibit

Tuesday, April 26

  • Weekly Roles: First Readers (Group 4); Respondents (Group 1); Seekers (Group 2)
  • Reading TBA

Thursday, April 28

  • Working on the Portal Exhibit

Tuesday, May 3

  • Working on the Portal Exhibit

Thursday, May 5

  • Unveiling the Portal Exhibit

Thursday, May 12

Tuesday, May 17

 

Part I :: Fun, Play, and Games

Tuesday, January 25

What is fun? What is play? What are games[MLS1] ? What are videogames?

In Class: Cow Clicker

Thursday, January 27

Raph Koster, A Theory of Fun, Forward, Prologue, and chapters 1-3

In Class: A Thousand Blank White Cards

Tuesday, February 1

Weekly Roles: First Readers (Group 1); Respondents (Group 2); Seekers (Group 3)

Roger Caillois, Man, Play, and Games, pp. 1-35 (Blackboard)

Koster, A Theory of Fun, chapter 4

To Play: Pac Man <www.freepacman.org> and Flow <intihuatani.usc.edu/cloud/flowing>

Inquiry #1 on “Approaches to Game Studies” assigned

Thursday, February 3

Stephen Kline et al., “Origins of an Industry,” from Digital Play: The Interaction of Technology, Culture, and Marketing, pp. 84-108 (Blackboard)

To Play: Space Invaders <www.goriya.com/flash/invaders/invaders.shtml>, Asteroids <www.tripletsandus.com/80s/80s_games/asteroid.htm>, and Combat <www.atariage.com/software_page.html?SoftwareID=935>

Part II :: Approaches to Game studies

Tuesday, February 8 (Platform Studies)

Weekly Roles: First Readers (Group 2); Respondents (Group 3); Seekers (Group 4)

Nick Montfort, “Combat in Context,” Game Studies 6.1 (2006), available online <gamestudies.org/0601/articles/montfort>

Excerpts from Ian Bogost and Nick Montfort, Racing the Beam: The Atari Video Computer System (Blackboard)

To Play: The Arcade Pac-Man <www.freepacman.org/>, the Atari Pac-Man <www.atariage.com/software_page.html?SoftwareLabelID=342>, and the NES Pac-Man< www.virtualnes.com/play/?id=NES-PQ&s=1>

* Inquiry #1 due

Thursday, February 10 (Procedural Rhetoric and Critical Code Studies)

Ian Bogost, “Persuasive Games: The Proceduralist Style” Gamesutra 21 Jan 2009, <bit.ly/73fMIV>

To Play: Every Day the Same Dream <bit.ly/7OhkHW>

In Class: A Slow Year and Code Studies using Micropolis and The Soul of the Sims code

Tuesday, February 15 (Ludology)

Weekly Roles: First Readers (Group 3); Respondents (Group 4); Seekers (Group 1)

Koster, A Theory of Fun, chapter 5

Espen Aarseth, “Genre Trouble: Narrativism and the Art of Simulation,” from First Person: New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, available online <bit.ly/6pYBrJ>

Markuu Eskelinen, “The Gaming Situation,” Game Studies 1.1 (2001), available online <gamestudies.org/0101/eskelinen/>.

To Play: Terry Cavanagh’s Don’t Look Back and Daniel Benmergui’s Storyteller (background) and I Wish I Were the Moon

Thursday, February 17 (Hardcore Game Theory)

Alexander Galloway, “Gamic Action, Four Moments,” from Gaming, pp. 1-38

Inquiry #2 on Annotated Gameplay Assigned

Part III :: Geneaologies and formS

Tuesday, February 22 (Nintendo)

Weekly Roles: First Readers (Group 4); Respondents (Group 1); Seekers (Group 2)

Stephen Kline et al., “Electronic Frontiers,” from Digital Play: The Interaction of Technology, Culture, and Marketing, pp. 109-127 (e-reserve)

To Play: Super Mario Bros 3

Thursday, February 24 (Space and Time)

Mark J.P. Wolf, “Inventing Space: Toward a Taxonomy of On- and Off-screen Space in Video Games.” Film Quarterly 51.1 (1997): 11-23, Available online, on-campus <tinyurl.com/yv5oac> and off-campus <tinyurl.com/ysyn4q>

Jesper Juul, “Introduction to Game Time,” First Person, available online
<jesperjuul.net/text/timetoplay/>

To Play: Pitfall <rom-world.com/file.php?id=830>

Tuesday, March 1 (Sound and Music in Videogames)

Weekly Roles: First Readers (Group 1); Respondents (Group 2); Seekers (Group 3)

Zack Whalen, “Play Along – an Approach to Videogame Music,” Game Studies 4.1 (2004), available online <gamestudies.org/0401/whalen>

To Play: The Crossing <ferryhalim.com/orisinal/g3/crossing.htm>

Thursday, March 3

Inquiry #2 Due

Tuesday, March 8 (First Person Shooters)

Weekly Roles: First Readers (Group 2); Respondents (Group 3); Seekers (Group 4)

Galloway, “Origins of the First-Person Shooter,” from Gaming, pp. 39-69

To Play: BattleZone <www.atariage.com/software_page.html?SoftwareID=859>
and Quake <www.quakelive.com/>

Thursday, March 10 (Casual Games and ARGs)

Jesper Juul, A Casual Revolution, chapter 2 (Blackboard)

Koster, A Theory of Fun, chapters 7-8

Frank Rose, “Secret Websites, Coded Messages: The New World of Immersive Games,” Wired 20 December 2007, available online <bit.ly/79qSKj>

In Class: Jane McGonigal TED Talk on Gaming Can Make a Better World

To Play: Selection of casual games TBA

Tuesday, March 15 & Thursday, March 17

Spring Break

Part Iv :: Issues in Videogames

Tuesday, March 22 (Interactive Fiction and Subjectivity)

Weekly Roles: First Readers (Group 3); Respondents (Group 4); Seekers (Group 1)

Nick Montfort, “Toward a Theory of Interactive Fiction,” available online at <nickm.com/if/toward.html>

Interactive Fiction Instructions <jerz.setonhill.edu/if/gallery/help.html>

To Play: Aisle, Bronze, and Shade

Thursday, March 24 (Subjectivity in Games)

To Play: The Baron, Fate, or Vespers

Tuesday, March 29 (Power and Gender in Games)

Weekly Roles: First Readers (Group 4); Respondents (Group 1); Seekers (Group 2)

Koster, A Theory of Fun, chapter 6

Janet Murray, “From Game-Story to Cyberdrama,” from First Person, available online <electronicbookreview.com/thread/firstperson/autodramatic>

Anne-Marie Schleiner, “Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games,” Leonardo 34.3 (2001): 221-226. <dx.doi.org/10.1162/002409401750286976>

To Play: Façade

Thursday, March 31 (Games and Realism)

Galloway, “Social Realism” from Gaming, pp. 70-84

Koster, A Theory of Fun, chapters 9-10

Part V :: The Limits of games

Tuesday, April 5 (Games and History)

Weekly Roles: First Readers (Group 1); Respondents (Group 2); Seekers (Group 3)

Simon Penny, “Representation, Enaction, and the Ethics of Simulation,” First Person, available online <electronicbookreview.com/thread/firstperson/machanimate>

Joost Raessens, “Reality Play: Documentary Computer Games Beyond Fact and Fiction,” Popular Communication 4.3 (2006): 213-224. <bit.ly/4C6roQ>

To Play: Columbine RPG <www.columbinegame.com/> and JFK Reloaded

Thursday, April 7 (Socially Conscious Games)

Koster, A Theory of Fun, chapters 11-12 plus Epilogue

Gonzalo Frasco, “Videogames of the Oppressed,” from First Person, available online <electronicbookreview.com/thread/firstperson/Boalian>

In Class: Darfur is Dying <www.darfurisdying.com/> and Stop Disasters (from the United Nations’ International Strategy for Disaster Reduction) <stopdisastersgame.org/en/>

The work of Jason Rohrer

Tuesday, April 12 (Countergames)

Weekly Roles: First Readers (Group 2); Respondents (Group 3); Seekers (Group 4)

Galloway, “Countergaming,” from Gaming, pp. 107-126

To Play: Game, Game, Game, and Again Game; This Is How You Will Die; i made this. you play this. we are enemies; and Evidence of Everything Exploding

Thursday, April 14 (Antigames)

Part VI :: Portal Case Study

Tuesday, April 19 (The Videogame Canon)

Weekly Roles: First Readers (Group 3); Respondents (Group 4); Seekers (Group 1)

Chaplin, Heather. “Is That Just Some Game? No, It’s a Cultural Artifact.” The New York Times 12 Mar. 2007. <http://www.nytimes.com/2007/03/12/arts/design/12vide.html>.

Thursday, April 21

Building the Portal Exhibit

Tuesday, April 26

Weekly Roles: First Readers (Group 4); Respondents (Group 1); Seekers (Group 2)

Reading TBA

Thursday, April 28

Working on the Portal Exhibit

Tuesday, May 3

Working on the Portal Exhibit

 

Thursday, May 5

Unveiling the Portal Exhibit

Thursday, May 12

* Final Project Due


[MLS1]Use tetris example in class. Play tetris. Different things the game means?