Monthly Archives: March 2011
IF Characteristics
1. text only (no ambient acts or graphics) 2. limited actions (player is limited by narrator’s (computer’s) vocabulary and programed options) 3. grid based (limits mobility and requires the creation of a map) 4. multiple outcomes (player encouraged/required to replay) … Continue reading
Things about IF
Limited Mobility Use of a narrator Limited word choice Focus on wordplay and riddles Death. Death everywhere. James, Mufasa, Cameron, Jason
Top 5
1) You must use specific words or terms in order to move forward in the game. There are many options, but a limited way to express these options. 2) You have to visualize the game more. There are no provided … Continue reading
5 Characteristics
1) Adventurous Narrative 2) Verbal Regulations 3) Requires full examination of all elements. Must grasp every detail. 4) Make your own world in your head with limited description given. Must be creative. 5) Text based, no graphics. Kevin Sinagra, … Continue reading
Colin and Chloe 5 ways of IF
1) Breaks the 4th wall. Game interacts with player, frequently as opposed to player character. 2) No graphical interface results in blindness and a sense of exploration. 3) Gameplay requires creative thinking, visualization of game elements, and detailed record or … Continue reading
IF Characteristics–Hayley R, Meghan W, Ryan C
1) text-based 2) story 3) ambience acts 4) breaks 4th wall 5) actions limited by language/imagination
List-Farah, Rebecca, Sonia, Lauren S.
1: Text based commands 2: Controller = keyboard, so many different commands 3: Takes place in a simulated environment/world 4: Different results from different commands (many possible storylines) 5: Always a puzzle that needs to be solved, but little is … Continue reading
Top 5 Distinguishing Features- Katie, Rachel, Sarah
1. No sound or music exists 2. Movement is constricted to the four cardinal directions 3. Story and its components are open-ended and entirely dependent on the player and his or her imagination 4. Gaming system-player interaction is entirely text-based … Continue reading
5 Distinguishing features of IF
Cole Terlesky and Alex Whittaker text based input/output you set at least half of the story narrative based (they are driven by stories) exploration (exploring either a physical space, or a narrative) rules (determines how text based input effects text … Continue reading
Comment on Writing in IF games
In class on Tuesday we spent almost the whole class playing the interactive fiction game Varicella. This was the second time I’d ever played interactive fiction games, the first being the three games we played before Monday’s class. The first … Continue reading
Interactive Fiction Competition
I was looking into current developments with Interactive Fiction games and ran across this. The Annual Interactive Fiction game competition has been going on since 1995, and has some “now familiar people” who have entered and won. However, it looks … Continue reading
Multiplayer Interactive Fiction?
Here is an interesting Video from the writer of shade. He has crazy hair and check out his t-shirt! He is trying to get money to create an IF program for the Iphone which I thought was a very interesting … Continue reading
Lost Pig
As I was looking into other IF games to play, I came across this Lost Pig game. The text reminds me of someone trying to speak like a character from sesame street. I thought Varicella gave me a headache, but I … Continue reading
Wuthering Heights IF
Hey guys- Katie William’s blog isn’t working so here’s her post from me! I would suggest turning your sound off; an annoying song is playing in the background. Also, zoom your screen in to read the type and pause the … Continue reading
Peter Answers
In class, Eliza was mentioned to be related to the Adventure IF game. The first thing I thought of was Peter Answers. It is a site that will answer any and all of your questions! But, instead of answering questions … Continue reading