Monthly Archives: February 2011
Music facilitates play.
Music seems to serve a lot of variable functions in video games. While there are diegetic and non-diegetic elements of music in games, it also acts to create an atmosphere for the game. Some games are more stressful, such as … Continue reading
It’s all in your head.
Whalen made a fitting parallel between how games and cartoons use sound/music to enhance the actions of the characters. When reading the article, I thought about how playing a game without music and watching a cartoon without sound compare. Firstly, you … Continue reading
Sound in video games. also winterbells
When i first think of sound in video games i think it is important to realize how essential they are to most games. Not just as Whalen says in the article as a tool for reinforcing behavior or emotion, or … Continue reading
Mickey Mousing
Whalen, in his article on music and video games, brings out one aspect in particular which he describes as “mickey mousing”. This effect is basically the synchronization of certain events or activities in a game and the music that accompanies … Continue reading
The Music in The Crossing
The Crossing, by Ferry Halim, is a game in which the player must use a sliding platform to allow the deer go from one side of the stream to the other. If you miss, the deer will then fall, and … Continue reading
Video Games and Storytelling+Humor=Awesome.
This is a really really neat way to present the evolution of video games and storytelling. This video lecture on Youtube is by a professor who wanted to do more than just talk to his students about video games and storytelling. … Continue reading
Articles Reviewed for Inquiry #1 on Game Studies
Here’s a list of all the videogame studies articles HNRS 353 students examined for Inquiry #1: Allen, Robertson. “The Unreal Enemy of the American Army.” Games and Culture, 6.1 (2011): 38-60. Sage Publications. Web. February 8, 2011. <http://gac.sagepub.com/content/6/1/38.full.pdf+html> Arsenault, D. … Continue reading
More on Dead Island
More info on the Dead Island trailer we watched in class: an interview with the creators of the trailer. It sounds like the eventual game will resemble the trailer in atmosphere only. The family we see aren’t even in the … Continue reading
Questions on Sound
Before reading Whalen’s article on music in videogames, I did not give much thought to the music I hear while playing a game. I knew that certain beats, tempos, and rhythms elicited certain emotions in me, like fear, happiness, and … Continue reading
Nintendo Goes Bananas
In the first reading we learned about Nintendo and all of its successes in their rise to power. In their history, Nintendo was quick to take legal action first, then to sort out a solution next. In recent times there has been … Continue reading
Sims and Social Space
Obviously, video games’ diegetic space influences the way we interact with the game world, but author Charles Paulk argues that game space also alters the way we interact with the real world. After extensive description of The Sims, Paulk links current interior … Continue reading
Games made for the movies
So with the last in class video talking about the link between movies and games, and the need for a narrative, I thought I’d share some movie projects I had heard about concerning the combination of film and games. While … Continue reading
Keeping up with cinema
While I was looking online, I found an article about the Nintendo 3DS set to be released on March 27th. Then I searched videos on it to see what it really was. My brother has the Nintendo DSi which I … Continue reading
Respondent – For “The Goal of the Console”
I agree that Donkey Kong and Mario are very similar, but I think that this was done on purpose. Nintendo knew the fame that the Donkey Kong game had with consumers, so they realized that this type of platform game … Continue reading
Pokemon Comes to Life
Yesterday’s class was a lot of fun for me talking about being a Nintendo kid and such and especially when Pokemon was brought up. I played Pokemon blue like it was no ones business. I found this clip and thought … Continue reading