Category Archives: Respondents
Response to ‘Portal and Gender’
I agree that the fact that both Chell and GLaDOS are female is irrelevant to gameplay. I think the creators of Portal wanted to make a puzzle game, so they came up with the different levels and challenges, and then … Continue reading
Mufasa brings up an interesting point in another post where he says he does not believe the question of preservation is one worth answering because of our computer storage capacity. I agree with this, but as someone else brought up … Continue reading
Portal 2 ARG
For those of you who do not know already an ARG, or Alternate Reality Game, is something that crosses many social, technological, and physical boundaries as a puzzle presented by one group for another group to solve. In this case … Continue reading
Response: Gender and WoW
All these discussions of gender and games made me consider how Schleiner’s assertion of Lara Croft as vehicle for cross-dressing fits into the more popular World of Warcraft series. I read a few different articles about who plays what gender … Continue reading
In Response to Facade, Cyber-Drama, and Emotion
I think mufasa has some good points here so I want to expand upon what he was saying. First the “awkwardness” of the game. This game felt awkward because it hit close to home. All of us have been in … Continue reading
In Response to “Tomb Raider”
Although Schleiner used more intense words to describe Lara Croft than I would myself (see Rebecca’s post), I generally agree with what she had to say about this character. I think that Lara Croft’s body was made to appeal to … Continue reading
Comment on Writing in IF games
In class on Tuesday we spent almost the whole class playing the interactive fiction game Varicella. This was the second time I’d ever played interactive fiction games, the first being the three games we played before Monday’s class. The first … Continue reading
RE: Controversy in Video Games, Featuring Bulletstorm and Fox News
There is little to no evidence to suggest that violent video games contribute to violent behavior. In fact, many studies are showing that playing violent video games allows for the player to vent their emotions in a safe environment. We … Continue reading
Respondent – For “The Goal of the Console”
I agree that Donkey Kong and Mario are very similar, but I think that this was done on purpose. Nintendo knew the fame that the Donkey Kong game had with consumers, so they realized that this type of platform game … Continue reading
Response to ‘Nintendo and Marketing’
When I think of my childhood, certain things stand out in my mind: the Easy Bake oven, Legends of the Hidden Temple, and Playdough. However, my predominant memory is that of the Nintendo. Beginning with the original console, my family … Continue reading
If a movie is a story, and a game is a movie, is a game a story?
Many people have argued for or against the idea that games can be stories, but I believe no one would say that a movie is not a story. If you agree that movies are stories, then what about games that … Continue reading