Category Archives: Interactive Fiction
IF Characteristics
1. text only (no ambient acts or graphics) 2. limited actions (player is limited by narrator’s (computer’s) vocabulary and programed options) 3. grid based (limits mobility and requires the creation of a map) 4. multiple outcomes (player encouraged/required to replay) … Continue reading
Things about IF
Limited Mobility Use of a narrator Limited word choice Focus on wordplay and riddles Death. Death everywhere. James, Mufasa, Cameron, Jason
Top 5
1) You must use specific words or terms in order to move forward in the game. There are many options, but a limited way to express these options. 2) You have to visualize the game more. There are no provided … Continue reading
5 Characteristics
1) Adventurous Narrative 2) Verbal Regulations 3) Requires full examination of all elements. Must grasp every detail. 4) Make your own world in your head with limited description given. Must be creative. 5) Text based, no graphics. Kevin Sinagra, … Continue reading
Colin and Chloe 5 ways of IF
1) Breaks the 4th wall. Game interacts with player, frequently as opposed to player character. 2) No graphical interface results in blindness and a sense of exploration. 3) Gameplay requires creative thinking, visualization of game elements, and detailed record or … Continue reading
IF Characteristics–Hayley R, Meghan W, Ryan C
1) text-based 2) story 3) ambience acts 4) breaks 4th wall 5) actions limited by language/imagination
List-Farah, Rebecca, Sonia, Lauren S.
1: Text based commands 2: Controller = keyboard, so many different commands 3: Takes place in a simulated environment/world 4: Different results from different commands (many possible storylines) 5: Always a puzzle that needs to be solved, but little is … Continue reading
Top 5 Distinguishing Features- Katie, Rachel, Sarah
1. No sound or music exists 2. Movement is constricted to the four cardinal directions 3. Story and its components are open-ended and entirely dependent on the player and his or her imagination 4. Gaming system-player interaction is entirely text-based … Continue reading
5 Distinguishing features of IF
Cole Terlesky and Alex Whittaker text based input/output you set at least half of the story narrative based (they are driven by stories) exploration (exploring either a physical space, or a narrative) rules (determines how text based input effects text … Continue reading