Tag Archives: Hnrs353

Undermining the Multi-use of Videogames

It did not really sink in to me that videogames have such a wide variety of uses until Ian Bogost introduced specific examples of how videogames can portray art, empathy, reverence, music and prank. I had the same assumption as many people that videogames are only a source of entertainment. I believe it is a medium that provides temporal distraction from real life and therefore my perception and importance of videogames do not compare to that of film, art, and literature. To me, videogames do not belong to the same rank as the three mentioned above and saying it has the same reverence to film seems comical. However, my perception has changed and I realize my belief that videogames are only for entertainment is plain stereotypical

While playing “Passage” created Jason Rohrer, I was confused of what to do. I start out as a young man who soon picks up a lady companion to begin my journey. As I continue to walk to the right, the landscape changes and time progresses. The vibrant blond hair my character dons begins to change to a muter brunette color, and soon after a grey color. The fast walking movement progresses to slower paces and finally I see the old couple feebly walk with crooked backs. Towards the end, my wife dies and I continue the journey alone until I pass away too. A 5 minute game play of “Passage” shows more than the simple goal of moving towards the right hand side, it also evokes deep emotions. The reflection that time does not stop, and everyone will inevitably age and die is really what struck me in the game. It mirrors the scene from the Disney Movie “Up”, when the main character Carl and his wife Ellie began as children who grew up, fell in love, and married. As the female character in the game, Ellie dies due to an illness and Carl continues to live alone. I was extremely sad when I saw this scene and had the same emotion as I played the game. Bogost mentions that theses artgames simply do not provide a decorative visual depiction, but allow the audience to reflect on a theme or two. Some themes I see in “Passage” are life, death, marriage, time and making decisions. I soon realize that the game is a complete metaphor that life is a journey. The characters start at the left hand side and ends at the right, which symbolizes birth and death. Unlike the game “Braid” where one can go back in time, time in Passage is linear and does not stop, which reflects the reality the man cannot control time. After seeing the powerful effect of such a simple game, I realize that videogames do not have the credit that they deserve because they are infants compared to veterans such as film, literature and music. I am sure that the uses of videogames in society will be diverse as those of film.