Reverence in Video Games

Following Colleen’s comment in class about the nature of the Tuesday blog posts, I also thought it was interesting that the posted subjects were mainly about art and music. In the first five chapters of How to do Things with Videogames, I was struck mostly by the chapter on Reverence. I think that Bogost’s use of the Manchester Cathedral as an example strengthened his argument that videogames can be used in a religious/reverent manner. His description on the use of the cathedral as a hospital and the use of fighting within it particularly emphasize this argument. What creatures could be so foul as to defile the religious sanctuary of a people?

Furthermore, I agree with Bogost in that the Church of England probably overreacted (maybe not the best term, but you get the idea) about the use of the cathedral in the game. While its use was not authorized, the game play applauds the building more than it harms the ideals of the church. The use of the cathedral is both an emotional and an historical device that strengthened Resistance.