Category Archives: #HNRS353

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Summary of tweets for October 17th, 2012

Below is a summary of tweets from October 17th, 2012 @JLil18: @samplereality #HNRS353 flashback… iPhone 5 and Foxconn on SNL http://t.co/2cPyuqcj – 16 Oct 12 18:25

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Summary of tweets for May 7th, 2012

Below is a summary of tweets from May 7th, 2012 @TwiceShax: Gah. Totally forgot to write about Progress Quest for my statement. . . #HNRS353 – 06 May 12 05:13 @TwiceShax: One bug stands between me and success, theoretically. . … Continue reading

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Summary of tweets for May 5th, 2012

Below is a summary of tweets from May 5th, 2012 @tbwinfieldjr: @samplereality Any idea of how to send the actual playable web page version of a twine story? #hnrs353 – 05 May 12 22:16 @JLil18: Farwell #HNRS353… It’s been virtual. … Continue reading

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Summary of tweets for May 4th, 2012

Below is a summary of tweets from May 4th, 2012 @emily_sawyer: Manipulating characters in my interactive fiction piece for #HNRS353 has been insane. God does it better. – 04 May 12 22:34

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Summary of tweets for May 3rd, 2012

Below is a summary of tweets from May 3rd, 2012 @samplereality: Some of the games they’re designing, I can’t wait to play myself! #HNRS353 – 03 May 12 18:42 @samplereality: #HNRS353 students are demoing their homemade videogames today. Very proud … Continue reading

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Summary of tweets for May 2nd, 2012

Below is a summary of tweets from May 2nd, 2012 @falingwithstyle: I finished my game. who wants to be the tester? #HNRS353 – 02 May 12 20:03 @samplereality: RT @falingwithstyle #HNRS353 Fight Gangs with Video Games http://t.co/7IQyEyrj – 02 May … Continue reading

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Summary of tweets for May 1st, 2012

Below is a summary of tweets from May 1st, 2012 @TwiceShax: Frustrating snag in project; Gohma isn’t changing state; maybe character action isn’t repeating? Inform is tiresomely obfuscated. #HNRS353 – 30 Apr 12 22:44 @samplereality: RT @jimbo_limbo_ Making a scene … Continue reading

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Summary of tweets for April 29th, 2012

Below is a summary of tweets from April 29th, 2012 @falingwithstyle: why gaming is positive: http://t.co/syH5Rxal #HNRS353 – 27 Apr 12 02:09

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Summary of tweets for April 27th, 2012

Below is a summary of tweets from April 27th, 2012 @samplereality: RT @EpicDang I can’t put my #hnrs353 game project down.. Constantly thinking of new ideas to put into the game #whatisthis – 26 Apr 12 20:51

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Summary of tweets for April 25th, 2012

Below is a summary of tweets from April 25th, 2012 @EpicDang: I can’t put my #hnrs353 game project down.. Constantly thinking of new ideas to put into the game #whatisthis – 25 Apr 12 05:33 @profsample: @fluffysentinull The pitch can … Continue reading

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Summary of tweets for April 24th, 2012

Below is a summary of tweets from April 24th, 2012 @jimbo_limbo_: Hey, check out my review of the Smithsonian’s Art of Video Games exhibit #shamelessSelfPromotion #hnrs353 http://t.co/Ohp9ThoH – 23 Apr 12 00:05

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Summary of tweets for April 22nd, 2012

Below is a summary of tweets from April 22nd, 2012 @jimbo_limbo_: Found a cool #portalsign #hnrs353 http://t.co/AVuWxNzh – 20 Apr 12 21:27 @falingwithstyle: Babysitting. I was looking for chips but I totally found potato gnocchi. #HNRS353 – 20 Apr 12 … Continue reading

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Summary of tweets for April 20th, 2012

Below is a summary of tweets from April 20th, 2012 @jimbo_limbo_: Well, it’s official: you just can’t take a British accent seriously. As evidenced by the IF game Aisle. #hnrs353 – 19 Apr 12 20:09 @MATT_THE_TRAP: “If the amount of … Continue reading

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“Dialogue, World Building, and Characterization”

As part of the “Writing for Games” conference, Seamus Sullivan presented a seminar entitled “Dialogue, World Building, and Characterization,” in which he offered tips and insights on the process of designing the world of a game.  The seminar first began … Continue reading

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> THINK ABOUT Interactive Fiction

So far we have covered interactive videogames, hardcore vs casual games, and counter games. But one genre that has been overlooked is interactive fiction. Unlike traditional games, interactive fiction is a text based game that is not concerned with aesthetics … Continue reading

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