Author Archives: mcronin3

Five Qualities

I attended the 3:00pm lecture by Rowland Cox.  Mr. Cox spoke about how a group of people develop an amazing videogame that people want to play many times.  He said that you need five things to be a great videogame … Continue reading

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Angry Birds, TV Show

TV shows/movies and videogames focus on a subject in different ways.  While TV shows and movies are able to tell a story of events and evoke empathy for a character or event, videogames allow the person to take a more … Continue reading

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Rhythm

Ian Bogost’s “How to do things with videogames” investigates the various applications of videogames using “media microecology”.  This focuses on specific components and analyses them closely to see how each part fits into society. In the chapter about music, the … Continue reading

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My Take on Convergence

I agree that the convergence of platforms in happening and that the distinctions between different pieces of technology, a DVD player, game console, and computer, are becoming one device.  Two examples of converging platforms are the PS3 and the Xbox … Continue reading

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The Workers at Foxconn

In class on Tuesday, we discussed the working conditions and suicide rate of Foxconn, the massive industrial plant in China.  The article from Wired stated that the factory life was very bleak and a combination of long hours, repetitive tasks … Continue reading

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From Galloway, “Gamic Action and Four Moments” Mods and Macros

One topic discussed in Gaming was cheating.  Galloway said “many games have cheats built into them for debugging purposes.  A cheat act is executed from outside the world of the game by the operator, which effects how the game is … Continue reading

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