Author Archives: John Lilly

IF: visuals greater than regular video games?

The reading this week, titled “Interactive Fiction,” discussed what encompasses Interactive Fiction. It involves a text-based role playing game in which you can give a variety of different commands (such as touch, smell, exit, go north, etc.) to the player. … Continue reading

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Spectator vs Player

In class yesterday, we discussed games that portray historical events, such as the JFK shooting. Video games like JFK Reloaded accurately portray an event in the recent past. Because we are put in Lee Harvey Oswald’s shoes in the video … Continue reading

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Laughter is the best medicine… especially in video games

A recent article on Tim Schafer quotes him saying that video games need to be funnier. http://kotaku.com/5895770/video-games-should-be-funnier-says-tim-schafer/ He is quoted as saying, “If the game is not funny, then you’re missing something.” The most recent game that he’s developed, The … Continue reading

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Leggggo Star Wars

In the reading titled “Casual Revolution,” the author, Jesper Juul, talks about the difference between “casual” gaming and “hardcore” gaming. The casual gamer isn’t looking to get engrossed in a video game with advanced graphics and a complex system of … Continue reading

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Ethos, Pathos & Logos

What stood out to me from class on Tuesday was the argument that Joel Johnson made in the on Wired.com First off, he exhibited poor logos. The nets that prevented workers from jumping from the top of the factory was … Continue reading

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Gaming at the White House

This article peaked my interest because if the White House is shelling out money on the effects of video games on society, then they must be having a huge cultural impact in the United States. Video games are being recognized … Continue reading

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