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Dramatic Storytelling in Games
I attended the “Dramatic Storytelling in Games” lecture at 12pm in the JC Cinema. In this talk by Seamus Sullivan, he describes two different tests that can be used when writing to help with character development. The first test is … Continue reading
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Relax!
Bogost talks about the relaxation aspect of video games in chapter 13 of his book. He names a few games that were made for relaxation such as Wild Devine, Cloud and flow. From his descriptions it seems that Wild Devine … Continue reading
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The Torture Game
In class on Tuesday we played and discussed the Torture Game. Most of the people who spoke in class said that they felt disturbed or uncomfortable when playing this game. Why is this happening? Many of the students in Honors … Continue reading
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Music and Perception
On Tuesday the class discussed the effects of music in film and games. A very interesting research study on how music affects perception can be found here: http://www.sciencedaily.com/releases/2011/04/110427101606.htm Music can influence not only our moods but how we view things. By changing … Continue reading
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The Economics of the Meltdown
Stephen Kline’s Digital Play talks about the progression of video games through the interaction of technology, culture and marketing. As an economics major, sometimes I find myself comparing things I read to my major. This definitely happened during the subsection … Continue reading
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